A Virtual Reality based Engine Training System - A Prototype Development & Evaluation

Tami Im, Deukyoung An, Oh-Young Kwon, Sang-Youn Kim

Abstract

A Virtual Reality based Engine Training System (VRETS) was developed and tested in this study. This training system was developed to use a head mounted display and a motion detector to pursue realistic engine dissembling and assembling training with natural interaction. 26 college students participated in the user test of this training system. The results of the user test show high interest, immersion, satisfaction, and perceived learning effectiveness of VRETS. Participants also reported that they could easily and naturally operate VRETS, and they also had full control of the content.

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Paper Citation


in Harvard Style

Im T., An D., Kwon O. and Kim S. (2017). A Virtual Reality based Engine Training System - A Prototype Development & Evaluation . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-239-4, pages 262-267. DOI: 10.5220/0006263702620267


in Bibtex Style

@conference{csedu17,
author={Tami Im and Deukyoung An and Oh-Young Kwon and Sang-Youn Kim},
title={A Virtual Reality based Engine Training System - A Prototype Development & Evaluation},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2017},
pages={262-267},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006263702620267},
isbn={978-989-758-239-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - A Virtual Reality based Engine Training System - A Prototype Development & Evaluation
SN - 978-989-758-239-4
AU - Im T.
AU - An D.
AU - Kwon O.
AU - Kim S.
PY - 2017
SP - 262
EP - 267
DO - 10.5220/0006263702620267