ARE HAPTICS-ENABLED INTERACTIVE AND TANGIBLE CINEMA, DOCUMENTARIES, 3D GAMES, AND SPECIALIST TRAINING APPLICATIONS OUR FUTURE?

Miao Song, Peter Grogono

2009

Abstract

Interactive augmented reality via tangible media and cinema enabled with responsive environments through haptic devices providing the physical feedback from a virtual space to the real space to the interacting audience is becoming more common especially now that computer graphics and other visual stimuli are becoming so photorealistic and where they fail, the brain makes up the missing details. This covers games, cinema, virtual reality applications and education applications. It seems that so common that we will all live in a couple of decades in an interactive virtually-enhanced world where we won’t be able some times to tell apart the virtual and the real. How will this affect the upcoming generations and child education? Will we be out of touch with the reality like in the Matrix (Wachowski and Wachowski, 1999)? While possibly accepting the upcoming inevitable change, can we improve on it early on and turn it to our advantage? If so, how? We present the initial research steps as a part of this work to start answering these questions.

References

  1. Cawood, S. and Fiala, M. (2008). Augmented Reality: A Practical Guide. Pragmatic Bookshelf.
  2. Clua, E., Feij, B., Rocca, J., Schwartz, J., das Graas, M., Perlin, K., Tori, R., and Barnes, T. (2006). Game and interactivity in computer science education. In Proceedings of the International Conference on Computer Graphics and Interactive Techniques. ACM SIGGRAPH. ISBN 1-59593-364-6.
  3. Conti, F. and Khatib, O. (2005). Spanning large workspaces using small haptic devices. In WHC, pages 183-188. IEEE Computer Society.
  4. Davenport, G., Smith, T. A., and Pincever, N. (1991). Cinematic primitives for multimedia. IEEE Computer Graphics and Applications, 11(4):67-74.
  5. EDUCAUSE Learning Initiative (ELI) (2005). 7 things you should know about augmented reality. http: //connect.educause.edu/Library/.
  6. Kocher, D. (2008). Convergence culture: Where old and new media collide by henry jenkins. First Monday, 13(5).
  7. Lewis, J. and OBX Labs (2008). CitySpeak. http:// cspeak.net/.
  8. Matusik, W. and Pfister, H. (2004). 3D TV: a scalable system for real-time acquisition, transmission, and autostereoscopic display of dynamic scenes. ACM Trans. Graph, 23(3):814-824.
  9. OpenGL Architecture Review Board (1998-2008). OpenGL. [online]. http://www.opengl.org.
  10. Song, M. and Grogono, P. (2008a). A framework for dynamic deformation of uniform elastic two-layer 2D and 3D objects in OpenGL. In Proceedings of C3S2E'08, pages 145-158, Montreal, Quebec, Canada. ACM. ISBN 978-1-60558-101-9.
  11. Song, M. and Grogono, P. (2008b). An LOD control interface for an OpenGL-based softbody simulation framework. In Proceedings of CISSE'08, University of Bridgeport, CT, USA. Springer. To appear.
  12. Wachowski, L. and Wachowski, A. P. (1999). The Matrix. Warner Bros. and Village Roadshow Pictures. [Motion picture].
  13. Wikipedia (2008). Haptic technology - Wikipedia, The Free Encyclopedia. [accessed 20-August-2008].
Download


Paper Citation


in Harvard Style

Song M. and Grogono P. (2009). ARE HAPTICS-ENABLED INTERACTIVE AND TANGIBLE CINEMA, DOCUMENTARIES, 3D GAMES, AND SPECIALIST TRAINING APPLICATIONS OUR FUTURE? . In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009) ISBN 978-989-8111-67-8, pages 393-398. DOI: 10.5220/0001821803930398


in Bibtex Style

@conference{grapp09,
author={Miao Song and Peter Grogono},
title={ARE HAPTICS-ENABLED INTERACTIVE AND TANGIBLE CINEMA, DOCUMENTARIES, 3D GAMES, AND SPECIALIST TRAINING APPLICATIONS OUR FUTURE?},
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)},
year={2009},
pages={393-398},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001821803930398},
isbn={978-989-8111-67-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)
TI - ARE HAPTICS-ENABLED INTERACTIVE AND TANGIBLE CINEMA, DOCUMENTARIES, 3D GAMES, AND SPECIALIST TRAINING APPLICATIONS OUR FUTURE?
SN - 978-989-8111-67-8
AU - Song M.
AU - Grogono P.
PY - 2009
SP - 393
EP - 398
DO - 10.5220/0001821803930398