A FRAMEWORK FOR TELEPRESENT GAME-PLAY IN LARGE VIRTUAL ENVIRONMENTS

Patrick Rößler, Frederik Beutler, Uwe D. Hanebeck

Abstract

In this paper we present a framework that provides a novel interface to avatar control in immersive computer games. The user’s motion is tracked and transferred to to the game environment. This motion data is used as control input for the avatar. The game graphics are rendered according to the avatar’s motion and presented to the user on a head-mounted display. As a result, the user immerses into the game environment and identifies with the avatar. However, without further processing of the motion data, the virtual environment would be limited to the size of the user’s real environment, which is not desirable. By using Motion Compression, the framework allows exploring an arbitrarily large virtual environment while the user is actually moving in an environment of limited size. Based on the proposed framework, two game applications were implemented, a modification of a commercially available game and a custom designed game. These two applications prove, that a telepresence system using Motion Compression is a highly intuitive interface to game control.

References

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Paper Citation


in Harvard Style

Rößler P., Beutler F. and D. Hanebeck U. (2005). A FRAMEWORK FOR TELEPRESENT GAME-PLAY IN LARGE VIRTUAL ENVIRONMENTS . In Proceedings of the Second International Conference on Informatics in Control, Automation and Robotics - Volume 4: ICINCO, ISBN 972-8865-30-9, pages 150-155. DOI: 10.5220/0001165901500155


in Bibtex Style

@conference{icinco05,
author={Patrick Rößler and Frederik Beutler and Uwe D. Hanebeck},
title={A FRAMEWORK FOR TELEPRESENT GAME-PLAY IN LARGE VIRTUAL ENVIRONMENTS},
booktitle={Proceedings of the Second International Conference on Informatics in Control, Automation and Robotics - Volume 4: ICINCO,},
year={2005},
pages={150-155},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001165901500155},
isbn={972-8865-30-9},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Second International Conference on Informatics in Control, Automation and Robotics - Volume 4: ICINCO,
TI - A FRAMEWORK FOR TELEPRESENT GAME-PLAY IN LARGE VIRTUAL ENVIRONMENTS
SN - 972-8865-30-9
AU - Rößler P.
AU - Beutler F.
AU - D. Hanebeck U.
PY - 2005
SP - 150
EP - 155
DO - 10.5220/0001165901500155