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Computers in the CS1 Classroom

Topics: Authoring Tools and Content Development; Blended Learning; Classroom Management; Course Design and E-Learning Curriculae; Educating the Educators; e-Learning Hardware and Software; Higher Order Thinking Skills; Immersive Learning; Immersive Learning and Multimedia Applications; Instructional Design; Intelligent Tutoring Systems; Learning Analytics; Metrics and Performance Measurement; Tools for Educational Communication and Collaboration; Tools to Assess Learning

Authors: William T. Tarimo ; Fatima Abu Deeb and Timothy J. Hickey

Affiliation: Brandeis University, United States

ISBN: 978-989-758-108-3

Keyword(s): Flipped Classroom, Blended Learning, Computer-Mediated-Communication, Pedagogy Design, Teaching Introductory Computer Science, Educational Technologies, Web-based IDEs.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence and Decision Support Systems ; Authoring Tools and Content Development ; Blended Learning ; Classroom Management ; Computer-Supported Education ; Course Design and e-Learning Curriculae ; Educating the Educators ; e-Learning ; e-Learning Hardware and Software ; Enterprise Information Systems ; Higher Order Thinking Skills ; Immersive Learning ; Immersive Learning and Multimedia Applications ; Information Technologies Supporting Learning ; Instructional Design ; Intelligent Tutoring Systems ; Learning Analytics ; Learning/Teaching Methodologies and Assessment ; Metrics and Performance Measurement ; Social Context and Learning Environments

Abstract: There are two basic approaches to flipping an introduction to programming class (CS1). One involves requiring all students to bring computers to class and to work alone or in groups to solve programming problems. The other approach is to ban computers from the classroom and to require students to solve programming problems on paper. In both approaches the students’ attempts are shared with the class and discussed. In this work, we describe an experiment in which we compared these two approaches for a large programming class. We found that the use of computers had no statistically significant effect on the students’ learning outcomes, enjoyment of the material, self-assessment of their understanding, use of teaching assistant resources, or self-estimate of how many hours they invested outside of the classroom. We did find that a statistically significant number of students preferred problem solving with friends using computers rather than on paper. We also found that the instructor had much more detailed information about individual student’s interaction in class when computers were used, since all student interaction with the coding tools could be logged and analysed. We conclude that, although many faculty are wary of requiring computer use in large classes, there is evidence that students prefer it, it does not negatively affect learning outcomes, and with appropriate tools and pedagogy, it gives the instructor a much deeper and more nuanced view of student performance in the class. (More)

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Paper citation in several formats:
T. Tarimo W., Abu Deeb F. and J. Hickey T. (2015). Computers in the CS1 Classroom.In Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-108-3, pages 67-74. DOI: 10.5220/0005436600670074

@conference{csedu15,
author={William T. Tarimo and Fatima Abu Deeb and Timothy J. Hickey},
title={Computers in the CS1 Classroom},
booktitle={Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2015},
pages={67-74},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005436600670074},
isbn={978-989-758-108-3},
}

TY - CONF

JO - Proceedings of the 7th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - Computers in the CS1 Classroom
SN - 978-989-758-108-3
AU - T. Tarimo W.
AU - Abu Deeb F.
AU - J. Hickey T.
PY - 2015
SP - 67
EP - 74
DO - 10.5220/0005436600670074

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