José Antonio Cicció
Universidad de Costa Rica, Costa Rica
Gamification, Augmented Reality, Health, Fitness, Game Design, Mobile Applications.
Health Information Systems
Platforms and Applications
Obesity and a sedentary lifestyle are relevant issues in today’s society. Even though different resources can
be used to approach this problem, technology provides endless possibilities to fight against this problem. This
article presents the results of a model to create augmented reality games where goals are achieved by doing
physical activity (moving between different places). In order to evaluate the model, a prototype was built and
presented to 50 participants. The results obtained indicated that an important percentage of the interviewees
were attracted to the idea of playing a game to increase their physical activity.