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GamES MOOC - Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children

Topics: Authoring Tools and Content Development; Children's Education using Computer Support; Distance Education; e-Learning Platforms, Portals; Interoperability and Integration Frameworks; K-12 Students; Massive Open Online Courses; Mobile Learning; Synchronous and Asynchronous Learning

Authors: Kay Berkling 1 ; Abdullrahman El-Husseny 2 ; Dennis Latt 1 ; Christian Petrov 1 ; Andreas Waigand 1 and Jochen Walther 1

Affiliations: 1 Cooperative State University, Germany ; 2 German University of Cairo, Egypt

ISBN: 978-989-758-179-3

Keyword(s): MOOC, Children, Gamification, Game-based Learning, K-5, Common Core Standard, M-Learning.

Related Ontology Subjects/Areas/Topics: Authoring Tools and Content Development ; Computer-Supported Education ; Distance Education ; e-Learning ; e-Learning Platforms ; Information Technologies Supporting Learning ; K-12 Students ; Mobile Information Systems ; Mobile Learning ; Simulation and Modeling ; Simulation Tools and Platforms ; Social Context and Learning Environments ; Synchronous and Asynchronous Learning ; Ubiquitous Learning ; Web Information Systems and Technologies

Abstract: This paper presents conceptual ideas and a first prototype towards establishing a GamES (GAM)ified (E)lementary (S)chool MOOC for children who do not have access to schools. The project is being developed across several Bachelor student projects in collaboration between Cooperative State University, Karlsruhe and the German University of Cairo. A hybrid architecture is designed to support children on mobile devices with intermittent Internet access. Upon access, current learning status and new content are updated. The content consists of leveled games addressing skills defined by the US common core standards for K-5 in subjects Mathematics and English (that can be adapted to other languages). The children's MOOC combines ideas of adaptive user interface, off-line personalized learning, common core standards, and game-based learning. The child's user interface is gamified and after initial registration designed to be manageable for K-5 graders. A second interface addresses the communit y of game developers who are interested in donating games for certain core skills. In a next step, assessment and government certification of achievements will be tackled. The MOOC software is intended as open source to allow for community development. (More)

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Paper citation in several formats:
Berkling K., El-Husseny A., Latt D., Petrov C., Waigand A. and Walther J. (2016). GamES MOOC - Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children.In Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-179-3, pages 405-412. DOI: 10.5220/0005857304050412

@conference{csedu16,
author={Kay Berkling and Abdullrahman El-Husseny and Dennis Latt and Christian Petrov and Andreas Waigand and Jochen Walther},
title={GamES MOOC - Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children},
booktitle={Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2016},
pages={405-412},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005857304050412},
isbn={978-989-758-179-3},
}

TY - CONF

JO - Proceedings of the 8th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - GamES MOOC - Conceptual Ideas and First Steps Towards Implementation of a MOOC for Children
SN - 978-989-758-179-3
AU - Berkling K.
AU - El-Husseny A.
AU - Latt D.
AU - Petrov C.
AU - Waigand A.
AU - Walther J.
PY - 2016
SP - 405
EP - 412
DO - 10.5220/0005857304050412

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