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Proceedings

Proceedings of the 1st International Joint Workshop on Wireless Ubiquitous Computing

June 12-16, 2007, in Funchal, Madeira, Portugal

ISBN: 978-972-8865-94-8

Conference Link: http://www.iceis.org

Foreword: Ubiquitous computing was first articulated by Mark Weiser in his paper “The Computer of the 21st Century” as a world of non-intrusive and omnipresent Information Technology, a world of “embodied virtuality”. Ubiquitous computing envisages a world where IT artefacts are seamlessly integrated into the physical environment, making themselves an integral, invisible part of people’s lives. Ubiquitous computing introduces a set of novel elements, compared to the desktop computing paradigm; ubiquitous computing environments are composed of multiple artefacts instead of personal computers only, they are capable of perceiving contextual information instead of simple user inputs, they are highly embedded in the physical environment, and they support mobility instead of stationary services. The research community has embraced this emerging vision by producing tangible results in such areas as: • Engineering, providing solutions or toolkits in terms of middleware solutions, context representation and management mechanisms, and sensor fusion. • Interaction design, extending traditional HCI methods and developing new user-interface technologies. • New applications design, implementing innovative systems and services in several application domains, such as office environments, the home, public areas, etc. • Social-related design, investigating environmental and privacyrelated issues for ubiquitous computing systems and services. Still, significant research effort is required to fully fulfil the ubiquitous computing vision. On one hand, recent technology developments such as wireless networks, storage and memory capabilities, microelectromechanical systems, and interaction design technologies, are not capable of supporting truly ubiquitous systems. On another hand, new and more effective communication mechanisms need to be devised so the ubiquitous computing research community may always be informed about the latest developments in the field. This workshop serves the aforementioned two purposes by first, consolidating a group of experts in the area and second, providing a forum for discussion on some emerging developments in the ubiquitous computing research ground. A generic taxonomy of the accepted papers is provided in the following paragraphs. • Middleware-related solutions for ubiquitous computing applications: o An Architecture for Ubiquitous Applications o Model for Grid Service Instance Migration o Bluetooth Gaming with the Mobile Message Passing Interface (MMPI) • Innovative applications in the field of ubiquitous computing: o Proactive Mobile Learning on the Semantic Web o Multi-Agent Teacher Assistant, A Case Study Intended for Multi-Agent Applications Last but not least we would like to thank all the authors who submitted papers to this workshop. In addition, we would like to thank the referees for the time and efforts they put into reviewing submissions. Finally, our thanks go to Vitor Pedrosa for his great support. (More)

Volumes:

Vol. 1 - 978-972-8865-94-8

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P. 96 - 105
DOI:10.5220/0002405700960105

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