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Authors: A. F. A. de Vette 1 ; M. Tabak 2 and M. M. R. Vollenbroek-Hutten 1

Affiliations: 1 University of Twente, Netherlands ; 2 Roessingh Research and Development, Netherlands

ISBN: 978-989-758-281-3

Keyword(s): Gaming, Game-based, Game Preferences, Gamification, Game Design, Framework, Classification, Taxonomy, Player Type, Telemedicine, eHealth, Health Informatics, Tailoring, Adherence, Engagement, Children, Asthma.

Related Ontology Subjects/Areas/Topics: Biomedical Engineering ; Health Information Systems ; Pervasive Health Systems and Services ; Telemedicine

Abstract: Game-based design can be used to develop engaging health applications for children. This engagement can only be realised when design is tailored to their preferences. In this study we investigate game preferences of children and translate these into design recommendations. Game preferences of children aged 6 to 12 were assessed through a questionnaire. Outcomes were classified by means of the 7D framework which divides game content into seven linear domains. Significant differences in mean scores among demographic subgroups were explored. Sixty-five children participated (M=9 years, SD=0.24, 36 boys, 29 girls, 8 children with asthma). Data showed high preference for content in domains novelty (Mnovelty=63) and dedication (Mdedication=70). Analysis resulted in subdivision of scores based on gender, age and playing frequency. Striking differences in scores were found between boys and girls in discord (Mboys=62, Mgirls=19), intensity (Mboys=60, Mgirls=27), rivalry (Mboys=53, Mgirls=31) a nd threat (Mboys=64, Mgirls=25). To design games for children we recommend to stimulate curiosity by offering variation and discovery, to enable achievement, learning and social contact. A divergence in preferences for boys and girls must be regarded. Opposed to boys, girls may lose interest in games that have violent or scary content, that are mainly competitive or demand continuous effort. (More)

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Paper citation in several formats:
de Vette A., Tabak M. and Vollenbroek-Hutten M. (2018). How to Design Game-based Healthcare Applications for Children? - A Study on Children’s Game Preferences.In Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF, ISBN 978-989-758-281-3, pages 422-430. DOI: 10.5220/0006584804220430

@conference{healthinf18,
author={A. F. A. de Vette and M. Tabak and M. M. R. Vollenbroek-Hutten},
title={How to Design Game-based Healthcare Applications for Children? - A Study on Children’s Game Preferences},
booktitle={Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF,},
year={2018},
pages={422-430},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006584804220430},
isbn={978-989-758-281-3},
}

TY - CONF

JO - Proceedings of the 11th International Joint Conference on Biomedical Engineering Systems and Technologies - Volume 5: HEALTHINF,
TI - How to Design Game-based Healthcare Applications for Children? - A Study on Children’s Game Preferences
SN - 978-989-758-281-3
AU - de Vette A.
AU - Tabak M.
AU - Vollenbroek-Hutten M.
PY - 2018
SP - 422
EP - 430
DO - 10.5220/0006584804220430

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