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Authors: Bernhard Peischl 1 ; Johannes Schantl 1 and Andreas Holzinger 2

Affiliations: 1 Softnet Austria, Austria ; 2 Medial University of Graz, Austria

ISBN: 978-989-758-043-7

Keyword(s): Gamification, Enterprise 2.0, Engaging People, Empowering People, Game Mechanics.

Related Ontology Subjects/Areas/Topics: B2C/B2B Considerations ; Business and Social Applications ; Cloud Computing ; Collaboration and e-Services ; Collaborative Systems ; Complex Systems Modeling and Simulation ; Data Communication Networking ; e-Business ; Enterprise Information Systems ; Goal Setting and Setting ; Internationalization and Social, Ethical and Cultural Factors ; Platforms and Applications ; Simulation and Modeling ; Social Networks ; Software Agents and Internet Computing ; Sustainable e-Business ; Telecommunications

Abstract: In this article we motivate how enterprise 2.0 technology and gamification can be used to transform today’s organizations. The notable benefits include higher engagement of employees, productivity enhancements, improvements in efficiency, innovation and community building. We identify the major building blocks of games and outline how enterprises and NGOs apply these principles in real world scenarios.

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Paper citation in several formats:
Peischl, B.; Schantl, J. and Holzinger, A. (2014). Energizing People’s Work - Transforming Organizations Through Gamification.In Proceedings of the 11th International Conference on e-Business - Volume 1: ICE-B, (ICETE 2014) ISBN 978-989-758-043-7, pages 201-208. DOI: 10.5220/0005050502010208

@conference{ice-b14,
author={Bernhard Peischl. and Johannes Schantl. and Andreas Holzinger.},
title={Energizing People’s Work - Transforming Organizations Through Gamification},
booktitle={Proceedings of the 11th International Conference on e-Business - Volume 1: ICE-B, (ICETE 2014)},
year={2014},
pages={201-208},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005050502010208},
isbn={978-989-758-043-7},
}

TY - CONF

JO - Proceedings of the 11th International Conference on e-Business - Volume 1: ICE-B, (ICETE 2014)
TI - Energizing People’s Work - Transforming Organizations Through Gamification
SN - 978-989-758-043-7
AU - Peischl, B.
AU - Schantl, J.
AU - Holzinger, A.
PY - 2014
SP - 201
EP - 208
DO - 10.5220/0005050502010208

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