loading
Papers

Research.Publish.Connect.

Paper

Paper Unlock

Authors: Jacqueline Krebs and Klaus P. Jantke

Affiliation: Fraunhofer Institute for Digital Media Technology, Germany

ISBN: 978-989-758-020-8

Keyword(s): Game-based Learning, Serious Games, Instructional Design, Pedagogical Patterns, Critical Thinking, Argumentation Maps, Storyboarding.

Related Ontology Subjects/Areas/Topics: Artificial Intelligence and Decision Support Systems ; Authoring Tools and Content Development ; Computer-Supported Education ; e-Learning ; Enterprise Information Systems ; Higher Order Thinking Skills ; Immersive Learning ; Information Technologies Supporting Learning ; Intelligent Tutoring Systems ; Learning/Teaching Methodologies and Assessment ; Pedagogy Enhancement with e-Learning

Abstract: Although play does undoubtedly take a significant place in the development of human individuals and animals allowing for a manifold of risk-free exploration and experiment, contemporary serious games largely fail in meeting the high expectations of game-based learning. Educators know how to teach. Moreover, they know how to set up conditions, including approaches to playful education, in which learners can actively engage. In particular, experienced educators know how to adapt to a particular learner's needs, wishes and desires. But digital games including those named serious are computer programs. They do not know about didactics. There is a need for methods and technologies suitable to bring educational principles and pedagogical patterns into digital systems intended to enhance learning. The authors advocate the method of storyboarding and the technology of storyboard interpretation to wrap educational theory into e-learning systems, in general, and into serious games, in particular. Some comprehensive case study demonstrates the feasibility of this approach. (More)

PDF ImageFull Text

Download
CC BY-NC-ND 4.0

Sign In Guest: Register as new SciTePress user now for free.

Sign In SciTePress user: please login.

PDF ImageMy Papers

You are not signed in, therefore limits apply to your IP address 3.85.214.0

In the current month:
Recent papers: 100 available of 100 total
2+ years older papers: 200 available of 200 total

Paper citation in several formats:
Krebs, J. and P. Jantke, K. (2014). Methods and Technologies for Wrapping - Educational Theory into Serious Games.In Proceedings of the 6th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-020-8, pages 497-502. DOI: 10.5220/0004955104970502

@conference{csedu14,
author={Jacqueline Krebs. and Klaus P. Jantke.},
title={Methods and Technologies for Wrapping - Educational Theory into Serious Games},
booktitle={Proceedings of the 6th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2014},
pages={497-502},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004955104970502},
isbn={978-989-758-020-8},
}

TY - CONF

JO - Proceedings of the 6th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Methods and Technologies for Wrapping - Educational Theory into Serious Games
SN - 978-989-758-020-8
AU - Krebs, J.
AU - P. Jantke, K.
PY - 2014
SP - 497
EP - 502
DO - 10.5220/0004955104970502

Login or register to post comments.

Comments on this Paper: Be the first to review this paper.