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Authors: Anna Puig-Centelles 1 ; Francisco Ramos 1 ; Miguel Chover 1 ; Oscar Ripolles 2 and Mateu Sbert 3

Affiliations: 1 Universitat Jaume I, Spain ; 2 Universitat Politecnica de Valencia, Spain ; 3 Universitat de Girona, Spain

ISBN: 978-989-674-026-9

Keyword(s): Ocean simulation, Tessellation, GPU, Geometry Shader.

Related Ontology Subjects/Areas/Topics: Animation and Simulation ; Animation and Simulation of Natural Environments ; Computer Vision, Visualization and Computer Graphics ; Geometry and Modeling ; Modeling and Algorithms ; Modeling of Natural Scenes and Phenomena ; Real-Time Rendering ; Real-Time Visual Simulation ; Rendering

Abstract: Modeling and rendering realistic ocean scenes has been thoroughly investigated for many years. Its appearance has been studied and it is possible to find very detailed simulations with a high degree of realism. Nevertheless, real-time management of the huge heightmaps that are necessary for rendering ocean is still not solved. We propose a new technique for tessellating the ocean surface on GPU. This technique is capable of offering view-dependent approximations of the mesh while maintaining coherence among the extracted approximations when refining or coarsening the mesh. This feature is very important as most solutions previously presented must re-tessellate from the initial mesh.

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Paper citation in several formats:
Puig-Centelles A., Ramos F., Chover M., Ripolles O. and Sbert M. (2010). TESSELLATING OCEAN SURFACES.In Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2010) ISBN 978-989-674-026-9, pages 319-322. DOI: 10.5220/0002827003190322

@conference{grapp10,
author={Anna Puig{-}Centelles and Francisco Ramos and Miguel Chover and Oscar Ripolles and Mateu Sbert},
title={TESSELLATING OCEAN SURFACES},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2010)},
year={2010},
pages={319-322},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002827003190322},
isbn={978-989-674-026-9},
}

TY - CONF

JO - Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2010)
TI - TESSELLATING OCEAN SURFACES
SN - 978-989-674-026-9
AU - Puig-Centelles A.
AU - Ramos F.
AU - Chover M.
AU - Ripolles O.
AU - Sbert M.
PY - 2010
SP - 319
EP - 322
DO - 10.5220/0002827003190322

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